Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker
One hub. Two game modes. Zero clarity. Here is how AI rapid prototyping fixed it.
Apr 1, 20266 min read1

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One hub. Two game modes. Zero clarity. Here is how AI rapid prototyping fixed it.

This post originally appeared on the Makko AI blog. Over 100 unique card assets. 7 days. Under $500. No dedicated artist on the team. That is what AI game development made possible for Sector Scaveng
